I was lucky enough to be asked by Loup Design handling the Grant for the Web fund for Coil to showcase Web Monetized games at the Mozilla Festival's arcade booth - we were showing both Enclave Games creations and js13kGames entries from the Web Monetization category, and tossed in a WebXR game as it's always fun to play VR games at such events.
Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?
September was another busy month full of js13kGames, but I managed to squeeze in finishing the NSHex Counter app, and visit Bielsko-Biała and Amsterdam in the meantime, both for the first time in my life.
It looks like the W3C workshop about Web games in Seattle was crucial for the future of Enclave Games - we're going to invest our time and efforts into exploring Web Monetization opportunities with Coil.
Remember when I said I'm not gonna travel anywhere near September 13th, because there's just too much work accepting the js13kGames competition entries? Well, I was giving a talk the next day in another city - Bielsko-Biała.
For the very first time since 2010 I was able to finally mix two of my passions: building web games and playing Neuroshima Hex.
Js13kGames 2019 started on August 13th. Well, that's mostly it for this month, so…
It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.
This month's report is mostly about updating Enclave Phaser Template and the trip to London to give a WebXR talk at the FullStack conference.
Finally, after way longer than I wanted or expected, the Enclave Phaser Template was updated from Phaser version 2.6.2 to the currently latest version 3.18.1.