Js13kGames 2019 started on August 13th. Well, that’s mostly it for this month, so…
We had a blast last weekend with eBay Tech kicking off js13kGames 2019 hackday on Saturday August 17th in GameOn Berlin, an arcade machine heaven.
Another year, another js13kGames. Even though last few months were mostly about the preparations of the new backend, we’re still using the same one, with minor modifications, running since 2013. There are some good news though.
It’s official! I’ll be participating in this year’s Season of Docs where Google helps connect technical writers with open source projects and communities – I’ve teamed up with the GDevelop folks.
This month’s report is mostly about updating Enclave Phaser Template and the trip to London to give a WebXR talk at the FullStack conference.
Finally, after way longer than I wanted or expected, the Enclave Phaser Template was updated from Phaser version 2.6.2 to the currently latest version 3.18.1.
I’ve travelled to London last week to give a talk about WebXR at the FullStack 2019 conference that happened July 10th-12th in the Business Design Centre.
Two key events happened in June: I’ve attended the W3C workshop about Web games and presented indie perspective on the topic, and we’ve released our demo for the Meditations Games project.
Last week I had a great opportunity to meet with many folks from various companies at the W3C workshop on Web games which was held in Microsoft‘s office in Redmond to discuss the future of Web game development.
It all started in November 2018 when Jupi asked me if I’d be interested in a new project she’s doing with Rami Ismail. Given it was suppose to be a small game that takes no more than a few hours to develop, I was totally up for it.