Last month, on April 7-8th 2022, the JS Gamedev Summit was held online - a conference focusing on web game development, something that rarely happened in the past years.
Another bi-monthly online meetup of the W3C Games Community Group happened a few days ago, on April 15th, and this time two main presentation topics revolved around Unity and WebCodecs.
Second cohort of the Kernel program, first one game-themed, ended up already, so it's time to summarize all the sessions that we had over those past few weeks.
May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.
The first edition of the online Gamedev.js Jam ended about a week ago, so it's time for a recap. Long story short: it went well, even better than I expected!
April revolved around the Gamedev.js Jam 2020 that was held online between April 13th and 26th - submission time is over, and its voting phase will last until tomorrow, May 3rd.
Something I have planned for a few years already finally got launched. Because of the global Covid-19 situation, I got the final motivational push to actually do it this year, but interestingly enough, it also made the start date delayed by a month or two.