I'm excited to announce that I was accepted as a co-chair into the W3C Games Community Group, joining Tom Greenaway from Google and Noël Meudec from Meta, with the support of François Daoust from W3C.
After reactivating the W3C Games Community Group at TPAC 2020, we decided to continue with bi-monthly online meetups to report on our progress and be up-to-date with all things web gamedev. The short summary below is about the second gathering this year that happened on December 15th 2020.
Last week, on Tuesday October 20th, we had a W3C Games Community Group meeting at TPAC 2020 that was held online, and I was talking about Web Monetization in HTML5 games.
Three weeks ago, on the weekend of January 25th-27th, GameJam.js 2019 had happened - it was hosted at the Warsaw University of Technology another year in a row.
We've decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 - you have more than two weeks left to send in your game.
There's a game development competition I'm (co-)organizing and it's not js13kGames. The AirConsole team wanted to get involved in the HTML5 gamedev community and I'm helping them with that.
The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.
The guys from Clay.io (supporters of the first js13kGames competition) have started their own compo for students that are (or want to be) also an HTML5 game developers. There's over $10,000 in prizes, so it's a good idea to check it out, learn making games and actually finish one.