Even though the js13kGames competition ended, there's still plenty of work to be done. I did manage to do some other things in the meantime though.
I rarely do client work, but if a friend is recommending someone, I can at least talk about the details. It worked a year ago with Scooby-Do, and also this time with KFC.
More js13kGames. No, seriously. The tension was slowly growing in May, preparations were intense in June, then July was crazy busy, August at least had a few articles published, and in September the compo hit the roof with the number of submitted entries.
Last month's report will be about... yeah, the exact same thing as the previous couple of months: js13kGames. At least this time I have a few resources and blog posts to share.
Remember 97,3% of the last monthly report for June was about js13kGames? Well guess what - it's similar this month too. The amount of preparations needed is insane for a single person, I didn't even have the time to post anything for the past month.
Most of the time was spent on preparations for the js13kGames competition, 2017 edition. The compo starts in the middle of August, and needs a whole lot of time to make it work.
May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
I've finally made it - finished Flood Escape. There's other stuff in this monthly report, but you can absolutely ignore it, because I really finished Flood Escape this time.
We really wanted to participate in the Global Game Jam 2017 that was held in January - it was the first time with our baby girl Kasia, who was born a year ago.
Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven't counted my productive hours in March as it would be too depressing to know.