Back in August I was accepted to the first edition of the Season of Docs – Google’s program to connect open source software with technical writers. I was set to write a hyper-casual game tutorial built in GDevelop engine.
Who would’ve thought I’ll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?
Two weeks from now, 27-28 June 2019 at the Microsoft campus in Redmond, W3C will host a workshop about Web games. I’m lucky enough to be able to attend thanks to being part of the Mozilla Tech Speakers initiative.
I don’t always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection.
Usually most of my projects wait many months (if not years) in
limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.
I’m happy to announce the book I was helping technically review is finally finished and available to be bought – HTML5 Games: Novice to Ninja witten by Earle Castledine and published by SitePoint.
The Gamedev.js YouTube channel reached 100 subscribers, so I was able to finally change the channel’s url to a memorable one instead of a random string, and the Gamedev.js Weekly newsletter reached 200 issues, so I decided it’s a good excuse to do a little review of other Gamedev.js-related numbers.
It’s not that Gamedev.js workshop #1 was my debut in a role of the workshop lead – I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 – but it was the first one in Poland and at the same time the first one ever organized by me. I wanted to do it for the past few years already, but it’s better late than never.