Wizard Quest

Events

JS Kongress in Munich

Last month I had the pleasure of visiting Munich, giving a talk to five hundred people and running a workshop about how to build games with Phaser at the JS Kongress conference.

Events

Meet.js Warsaw #19

I missed the last meet.js in Warsaw (followed by Kyle Simpson's workshops) because I was in Berlin for the Tech Speakers meetup and the View Source conference, but I couldn't miss the next one which happened on November 24th.

Enclave Games

Enclave Games Monthly Report: September 2016

September was a busy month, even more busy than August - you can tell by looking at how many posts were published between those two reports: exactly six.

Events

Mozilla Tech Speakers meetup and the View Source conference in Berlin

After the incredible trip to Iceland for the first JSConf there I had a week to prepare myself for the next journey, this time a lot closer - to Berlin.

Enclave Games

Enclave Games Monthly Report: July 2016

July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.

Enclave Games

One Game a Month 2016 - half a year status check

I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.

Enclave Games

Enclave Games Monthly Report: June 2016

Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.

Enclave Games

I hate Wizard Quest

I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.

Enclave Games

Enclave Games Monthly Report: May 2016

May was a relatively positive month even though I wasn't able to finish any new game. I did a little bit of coding, writing and conference attending.

Enclave Games

Enclave Games Monthly Report: April 2016

It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.