Last month I had the pleasure of visiting Munich, giving a talk to five hundred people and running a workshop about how to build games with Phaser at the JS Kongress conference.
I missed the last meet.js in Warsaw (followed by Kyle Simpson's workshops) because I was in Berlin for the Tech Speakers meetup and the View Source conference, but I couldn't miss the next one which happened on November 24th.
September was a busy month, even more busy than August - you can tell by looking at how many posts were published between those two reports: exactly six.
After the incredible trip to Iceland for the first JSConf there I had a week to prepare myself for the next journey, this time a lot closer - to Berlin.
July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.
I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.
Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.
I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.
May was a relatively positive month even though I wasn't able to finish any new game. I did a little bit of coding, writing and conference attending.
It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.