This is not going to be a surprise if I say we were affected by Covid-19 as well. It's not that bad as many other industries, but our daughter Kasia stays home and Ewa is taking care of schooling, so she don't have much time for anything else.
If you haven't noticed, a new portal from Google launched more than a month ago - it's called GameSnacks, and focuses on delivering fast casual gaming experiences.
This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
I was lucky enough to be asked by Loup Design handling the Grant for the Web fund for Coil to showcase Web Monetized games at the Mozilla Festival's arcade booth - we were showing both Enclave Games creations and js13kGames entries from the Web Monetization category, and tossed in a WebXR game as it's always fun to play VR games at such events.
I've teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.
I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.
I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.
It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.
As you probably noticed I'm trying to keep up building at least one game per month this year. It's not that easy, but the game jams can help achieve the goal - that's why I've decided to take part in Ludum Dare #35 last weekend.