Monthly Report

Enclave Games

Enclave Games Monthly Report: January 2017

Monthly report for January is here, although way later than it should be - check out what happened during that month.

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Enclave Games Monthly Report: December 2016

As you can imagine in December I wasn't too active because of the inevitable Christmas time - I mostly focused on answering emails to not be swamped by them too much.

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Enclave Games Monthly Report: November 2016

I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.

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Enclave Games Monthly Report: October 2016

I've spent most of October writing blog posts documenting September activities (be sure to check September's Report), and mostly just catching up on emails and projects.

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Enclave Games Monthly Report: September 2016

September was a busy month, even more busy than August - you can tell by looking at how many posts were published between those two reports: exactly six.

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Enclave Games Monthly Report: August 2016

August (and the first half of September) was so busy that this monthly report had to wait way longer than usual to be written and published.

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Enclave Games Monthly Report: July 2016

July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.

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Enclave Games Monthly Report: June 2016

Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.

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Enclave Games Monthly Report: May 2016

May was a relatively positive month even though I wasn't able to finish any new game. I did a little bit of coding, writing and conference attending.

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Enclave Games Monthly Report: April 2016

It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.