Making Of

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Sick Game Jam - the making of Flood Escape

We really wanted to participate in the Global Game Jam 2017 that was held in January - it was the first time with our baby girl Kasia, who was born a year ago.

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PolyJam during Global Game Jam 2016 - the making of Ritual Duel

I participated in Global Game Jam 2016 happening last weekend and this is the first time that I can actually say it was a good one as I was able to finish the game - even the smallest one. Here's how the Ritual Duel was created.

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Enclave Games Monthly Report: November 2015

I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.

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Caveman Grru - the making of

I haven't released any new games in a very long time, because I focused on a variety of other gamedev projects even more than usual. There are finally some good news though - more work on Wizard Quest 'in the meantime' and the newest game, Caveman Grru.

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Triskaidekaphobia - the making of

The js13kGames competition has started and with only a small delay I was able to finish Triskaidekaphobia, the game that promotes the competition. Triskaidekaphobia means the fear of the number thirteen, as for me it’s the perfect title for the game.

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Full Immersion - the making of

The story behind Full Immersion is way shorter than those about Monser Wants Candy and Hungry Fridge, but I think it’s still worth writing a word or two.

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Enclave Games Monthly Report: June 2014

It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.

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Hungry Fridge - the making of

I wanted to complete a full year with One Game a Month challenge, but I failed miserably in January, so I’m just trying to finish some of the games I started half a year ago or so. The last time it was Monser Wants Candy – started in October 2013, finished in July 2014. Now’s the time for Hungry Fridge – started in November 2013, finished… right now.

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Monster Wants Candy - the making of

I’ve finally published my third game created with Robert, Monster Wants Candy. As usual, he came with the story and graphic design and I have coded everything up.