Finally, a not delayed Monthly Report. February was ok-ish given what were the plans - I haven't worked on any of the gamedev projects, but I did wrote a few articles and attended some events.
I was invited to be a mentor at the Edukaton, a hackathon that was aiming to teach how not to get scammed - it was held on February 16th-18th in Warsaw.
I'm not sure if it's possible to go even deeper, but during the last weekend of January 2018 there was an event inside an event, that was part of the bigger event.
May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
I was invited to be one of the mentors at the Zdrowieton - a JavaScript hackathon focusing on the health and civilization issues. Obviously, I took the mentorship over the HTML5 games category.
It was a game development hackathon that happened on September 24th at CVSR College of Engineering in Hyderabad, India and was organized by Harsha Bandaru - Mozilla Representative in that area.
Many major cities in the world hosted Global Game Jam this past weekend. I was at the Poznań Game Jam promoting HTML5 and JavaScript as the technology of choice to create the games, along with Firefox OS as the perfect mobile platform for the job.
After my talk at the RejectJS conference about Firefox OS and HTML5 games in which I showed Captain Rogers being ported to the Mozilla mobile operating system I thought I'll spend the rest of the month being an attendee at onGameStart and chill out with my friends. But in the meantime there was another event on the way.