Instead of our usual Gamedev.js Warsaw #5 meetup this time we had a special one - Mozilla Developer Roadshow with Gamedev.js organized together with Mozilla and the Front-Trends conference and held in English (instead of Polish).
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
Our fourth meetup was organized a few days ago - we met at the same place as usual on Thursday, April 20th. The talks we had were quite original this time.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.
It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.
After what would seem an eternity the Falsy Values conference has returned. The first edition was held in 2011 and then the Front-Trends conference took over. This year we finally had both in a single year - with Front-Trends in May and Falsy Values in October.
This time the main focus was put on creating the gamedev materials, so there was little to none work done on the games themselves.
There was a Front-Trends conference three weeks ago which I attended - it was happening in Warsaw where I live and I was at all the previous editions, so I couldn't miss it also this time.
I wanted to complete a full year with One Game a Month challenge, but I failed miserably in January, so I’m just trying to finish some of the games I started half a year ago or so. The last time it was Monser Wants Candy – started in October 2013, finished in July 2014. Now’s the time for Hungry Fridge – started in November 2013, finished… right now.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.