A two-day event all about the Web Monetization API was held online on July 28-29th, wih the showcase of monetized projects during the first day, and discussions during the second. Yup, I talked about our Grant project.
This time during our bi-monthly W3C Games Community Group meetup that happened June 22nd we had three presentations: Godot's and Pixi's history and future, and an update from Coil about the upcoming Web Monetization Workshop and the Rafiki project.
Second cohort of the Kernel program, first one game-themed, ended up already, so it's time to summarize all the sessions that we had over those past few weeks.
The ongoing pandemic and the end of the Mozilla Tech Speakers program accelerated my shift in focus towards more writing and coding, but this didn't last for too long.
After reactivating the W3C Games Community Group at TPAC 2020, we decided to continue with bi-monthly online meetups to report on our progress and be up-to-date with all things web gamedev. The short summary below is about the second gathering this year that happened on December 15th 2020.
I was invited to be a judge in The Web Monetization Challenge 2020 organized by Björn Ritzl from the Defold Foundation, and since the concept of having your own top 5 games ended up quite well for the experts in js13kGames 2020, I decided to do that myself too.
Two weeks ago, on Thursday November 5th, I've participated in the Future of MicroPayments virtual (un)conference hosted on the Nexus Events platform, organized by Amber Case and Anselm Hook.
The last couple of months were tough, to say the least. They forced some changes in the plan I had for gamedev-related projects in 2020. The good thing is, given the diversification of our activities around Enclave Games, it shouldn't be that bad, although still an unpleasant shift in focus.
After going through the Grant for the Web blog posts a few times looking for details of a few grantees I realized I'm missing a list of all the creators awarded with a grant in one place, and since I couldn't find anything, I decided... to do one myself.