It’s the beginning of May so it’s time for the next monthly report – April. I still think I’m developing games way too slow, but I’m trying to work on that.
After my talk at the RejectJS conference about Firefox OS and HTML5 games in which I showed Captain Rogers being ported to the Mozilla mobile operating system I thought I'll spend the rest of the month being an attendee at onGameStart and chill out with my friends. But in the meantime there was another event on the way.