Captain Rogers with Clay.io – the joyful fun of leaderboards and achievements
I wanted to try Clay.io platform for some time now and fortunately I found some free time to tinker with it after finishing my HTML5 mobile game Captain Rogers. I decided to see if the API is so easy to implement. I have to admit that it’s great – there are high quality docs which helps you a lot when working on implementing it.
Clay.io gives you lots of useful tools: from achievements, leaderboards through advertising, licensing to a distribution platform and lots of helpers to export your game for every bigger platform for mobile games: Chrome Web Store, Facebook, Windows 8, Firefox Marketplace and more. And everything is of course for free.
I decided to implement some of these into Captain Rogers on Clay.io and see how it goes. I have to admit that it was very easy – even easier than I thought. I’ve implemented leaderboard, few achievements and included adverts in minutes. The documentation is clear and easy to understand, I had no problems with the panel even though I saw most of it for the first time. Implementing the API was a breeze.
There are seven achievements you can get:
- newcomer (play the game)
- scoremaster (reach 1000 points)
- destroyer (destroy 50 asteroids)
- bomberman (use 10 bombs)
- minesweeper (destroy 10 mines)
- starchaser (collect 10 stars)
- captain (finish the game)
Six of them are easy to achieve, but the last one is almost impossible to get. I myself didn’t manage to finish the game and didn’t heard about anyone doing this. The game is difficult on purpose – you can always get back to it and try harder to beat your previous highscore.