February was a little bit crazy – we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn’t work.
Our second Gamedev.js meetup was moved to the new location – Hoża 51, and we liked it so much that we’re gonna stay there for longer.
Monthly report for January is here, although way later than it should be – check out what happened during that month.
We’ve started monthly Gamedev.js meetups in Warsaw – it’s a great opportunity to gather local HTML5 game development community in one place.
I’ve teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
Last Wednesday, on January 11th I had the chance to speak at the WarsawJS meetup that moved to a new place – Warsaw Spire. I decided to talk about Wizard Quest as this story is very well received lately.
The year 2016 is already over, so let’s see how it went. Was it bad? Better than 2015? Good? See for yourself.
As you can imagine in December I wasn’t too active because of the inevitable Christmas time – I mostly focused on answering emails to not be swamped by them too much.
In my Gamasutra article I hate Wizard Quest I’ve mentioned I’ll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.