More js13kGames. No, seriously. The tension was slowly growing in May, preparations were intense in June, then July was crazy busy, August at least had a few articles published, and in September the compo hit the roof with the number of submitted entries.
Last month’s report will be about… yeah, the exact same thing as the previous couple of months: js13kGames. At least this time I have a few resources and blog posts to share.
Remember 97,3% of the last monthly report for June was about js13kGames? Well guess what – it’s similar this month too. The amount of preparations needed is insane for a single person, I didn’t even have the time to post anything for the past month.
Most of the time was spent on preparations for the js13kGames competition, 2017 edition. The compo starts in the middle of August, and needs a whole lot of time to make it work.
After having the Mozilla Developer Roadshow in May, the Gamedev.js meetups returned to the regular place, Crux. During the sixth meetup happening in June we had something brand new – Gamedev.js Showcase, a way to show your games to the rest of the community.
May was a busy month for all kinds of Gamedev.js events in Warsaw – from a workshop, through hackathon, to a special edition of the meetup.