Remember 97,3% of the last monthly report for June was about js13kGames? Well guess what – it’s similar this month too. The amount of preparations needed is insane for a single person, I didn’t even have the time to post anything for the past month.
Most of the time was spent on preparations for the js13kGames competition, 2017 edition. The compo starts in the middle of August, and needs a whole lot of time to make it work.
After having the Mozilla Developer Roadshow in May, the Gamedev.js meetups returned to the regular place, Crux. During the sixth meetup happening in June we had something brand new – Gamedev.js Showcase, a way to show your games to the rest of the community.
May was a busy month for all kinds of Gamedev.js events in Warsaw – from a workshop, through hackathon, to a special edition of the meetup.
Instead of our usual Gamedev.js Warsaw #5 meetup this time we had a special one – Mozilla Developer Roadshow with Gamedev.js organized together with Mozilla and the Front-Trends conference and held in English (instead of Polish).
We had a very busy weekend a week ago – during Gamedev.js Weekend we’ve organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
I’ve finally made it – finished Flood Escape. There’s other stuff in this monthly report, but you can absolutely ignore it, because I really finished Flood Escape this time.
We really wanted to participate in the Global Game Jam 2017 that was held in January – it was the first time with our baby girl Kasia, who was born a year ago.
Our fourth meetup was organized a few days ago – we met at the same place as usual on Thursday, April 20th. The talks we had were quite original this time.