Last month’s report will be about… yeah, the exact same thing as the previous couple of months: js13kGames. At least this time I have a few resources and blog posts to share.
Remember 97,3% of the last monthly report for June was about js13kGames? Well guess what – it’s similar this month too. The amount of preparations needed is insane for a single person, I didn’t even have the time to post anything for the past month.
The fifth edition of the js13kGames competition ended a month ago already, winners were announced, but I’m still getting all the things sorted, including the prizes and t-shirts. In the meantime, here’s something about the winning entry.
We have 127 success stories this year – that’s the number of entries submitted in 2016. Finishing a game is not an easy task, even more with given constraints of size and time, that’s why I appreciate every single one submitted for the js13kGames competition.
It’s the fifth edition of the yearly, month-long online competition for HTML5 game developers, and I hope it will keep the tradition of being bigger and better than the previous ones.
The next, fourth edition of the js13kGames competition just started – you have a whole month to create an HTML5 game in only 13 kilobytes.
The js13kGames competition ended, winners have been announced, so it’s high time to wrap it up and summarize all the things. It was a lot of work, way more than I anticipated, but at the end I think it succeeded and I’m quite happy about the results.
Yeah, this one will be dedicated to my ego. I’m happy to say that I’ve been interviewed the first time ever (if you don’t count the video interview at Front-Trends 2012, which didn’t make it to the final cut because I was so nervous that I said some total crap). The quick question and answer interview with Craig Grannell about the js13kGames competition was made through e-mail and almost immediately posted on .net Magazine’s website.
Now when the competition started let’s sit and look back at what just happened and why I didn’t mention about it earlier.