Success story of Evil Glitch

31st October 2016 - 17:42

The fifth edition of the js13kGames competition ended a month ago already, winners were announced, but I’m still getting all the things sorted, including the prizes and t-shirts. In the meantime, here’s something about the winning entry.

Fifth year of js13kGames – the 2016 edition

6th October 2016 - 15:00

We have 127 success stories this year – that’s the number of entries submitted in 2016. Finishing a game is not an easy task, even more with given constraints of size and time, that’s why I appreciate every single one submitted for the js13kGames competition.

js13kGames 2016 has started!

13th August 2016 - 20:40

It’s the fifth edition of the yearly, month-long online competition for HTML5 game developers, and I hope it will keep the tradition of being bigger and better than the previous ones.

The js13kGames 2015 competition has started!

13th August 2015 - 13:00

The next, fourth edition of the js13kGames competition just started – you have a whole month to create an HTML5 game in only 13 kilobytes.

Lessons learned from the js13kGames competition

1st October 2012 - 13:36

The js13kGames competition ended, winners have been announced, so it’s high time to wrap it up and summarize all the things. It was a lot of work, way more than I anticipated, but at the end I think it succeeded and I’m quite happy about the results.

An interview – .net Magazine about js13kGames

15th September 2012 - 10:32

Yeah, this one will be dedicated to my ego. I’m happy to say that I’ve been interviewed the first time ever (if you don’t count the video interview at Front-Trends 2012, which didn’t make it to the final cut because I was so nervous that I said some total crap). The quick question and answer interview with Craig Grannell about the js13kGames competition was made through e-mail and almost immediately posted on .net Magazine’s website.

js13kGames – behind the compo

13th August 2012 - 13:07

Now when the competition started let’s sit and look back at what just happened and why I didn’t mention about it earlier.