The Gamedev.js YouTube channel reached 100 subscribers, so I was able to finally change the channel’s url to a memorable one instead of a random string, and the Gamedev.js Weekly newsletter reached 200 issues, so I decided it’s a good excuse to do a little review of other Gamedev.js-related numbers.
It’s not that Gamedev.js workshop #1 was my debut in a role of the workshop lead – I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 – but it was the first one in Poland and at the same time the first one ever organized by me. I wanted to do it for the past few years already, but it’s better late than never.
We’ve decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 – you have more than two weeks left to send in your game.
There’s a game development competition I’m (co-)organizing and it’s not js13kGames. The AirConsole team wanted to get involved in the HTML5 gamedev community and I’m helping them with that.
It’s insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like “recently” was almost two years ago!
I’ve started Gamedev.js Weekly half a year ago and now, when it reached 2000 subscribers I decided to move it to its own domain and polish the design a bit.
So here it is: HTML5 Game Development Insights book printed by Apress was published a few days ago and is already available at Amazon. I wrote only one chapter, but still it’s the first printed material with me as an author, so I’m super happy about that.
The guys from Clay.io (supporters of the first js13kGames competition) have started their own compo for students that are (or want to be) also an HTML5 game developers. There’s over $10,000 in prizes, so it’s a good idea to check it out, learn making games and actually finish one.