First Gamedev.js workshop in Poland

5th December 2016 - 17:01

It’s not that Gamedev.js workshop #1 was my debut in a role of the workshop lead – I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 – but it was the first one in Poland and at the same time the first one ever organized by me. I wanted to do it for the past few years already, but it’s better late than never.

Control mechanisms in JavaScript games

28th October 2016 - 10:49

I’ve just completed writing another quite big update for MDN Games – this time about implementing controls in HTML5 games using Captain Rogers: Battle at Andromeda demo as a case study and explained the source code of the pure JavaScript demo in detail.

AirConsole contest deadline extended to March 20th

4th March 2016 - 14:00

We’ve decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 – you have more than two weeks left to send in your game.

AirConsole gamedev competition

26th February 2016 - 13:07

There’s a game development competition I’m (co-)organizing and it’s not js13kGames. The AirConsole team wanted to get involved in the HTML5 gamedev community and I’m helping them with that.

Celebrate #100 issues of Gamedev.js Weekly!

4th December 2015 - 14:18

It’s insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like “recently” was almost two years ago!

Gamedev.js Weekly gets new website and domain

19th June 2014 - 20:00

I’ve started Gamedev.js Weekly half a year ago and now, when it reached 2000 subscribers I decided to move it to its own domain and polish the design a bit.

HTML5 Game Development Insights – my first printed book!

4th May 2014 - 19:06

So here it is: HTML5 Game Development Insights book printed by Apress was published a few days ago and is already available at Amazon. I wrote only one chapter, but still it’s the first printed material with me as an author, so I’m super happy about that. announces HTML5 gamedev compo for students

7th March 2013 - 10:32

The guys from (supporters of the first js13kGames competition) have started their own compo for students that are (or want to be) also an HTML5 game developers. There’s over $10,000 in prizes, so it’s a good idea to check it out, learn making games and actually finish one.

Help Blackmoon put The Few on Steam Greenlight

6th March 2013 - 10:15

The Few is an upcoming game from the famous Blackmoon Design – they’ve prepared graphic designs for onGameStart, Wizard Quest and many more. They’re now working on an impressive project – one will have a chance to lead the Royal Air Force pilots in this RTS game during the World War II in the Battle of Britain.

One Game a Month

10th December 2012 - 14:42

There’s a great idea from McFunkypants for the new year’s resolution from which everybody can benefit – One Game a Month. The rules are simple – build 12 games during 12 months of 2013.