New year started some time ago already, so let’s look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 – some of them crashed into a wall pretty hard.
December is usually less intensive because of the holidays and the end of the year – mine was quite packed though.
This monthly report is delayed three weeks – it shows how busy my schedule was. There still was a lot of work with the js13kGames competition, but at least it’s finally getting to an end. Also, the last Gamedev.js Warsaw meetup this year happened.
Please give a warm welcome to Santa’s bravest helper who’s in trouble just before Christmas and have to escape the flood by building up the tower from the available presents.
Even though the js13kGames competition ended, there’s still plenty of work to be done. I did manage to do some other things in the meantime though.
More js13kGames. No, seriously. The tension was slowly growing in May, preparations were intense in June, then July was crazy busy, August at least had a few articles published, and in September the compo hit the roof with the number of submitted entries.
Last month’s report will be about… yeah, the exact same thing as the previous couple of months: js13kGames. At least this time I have a few resources and blog posts to share.
Remember 97,3% of the last monthly report for June was about js13kGames? Well guess what – it’s similar this month too. The amount of preparations needed is insane for a single person, I didn’t even have the time to post anything for the past month.