May was a busy month for all kinds of Gamedev.js events in Warsaw – from a workshop, through hackathon, to a special edition of the meetup.
I’ve finally made it – finished Flood Escape. There’s other stuff in this monthly report, but you can absolutely ignore it, because I really finished Flood Escape this time.
We really wanted to participate in the Global Game Jam 2017 that was held in January – it was the first time with our baby girl Kasia, who was born a year ago.
Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven’t counted my productive hours in March as it would be too depressing to know.
February was a little bit crazy – we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn’t work.
Monthly report for January is here, although way later than it should be – check out what happened during that month.
I’ve teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
The year 2016 is already over, so let’s see how it went. Was it bad? Better than 2015? Good? See for yourself.
As you can imagine in December I wasn’t too active because of the inevitable Christmas time – I mostly focused on answering emails to not be swamped by them too much.
In my Gamasutra article I hate Wizard Quest I’ve mentioned I’ll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.