June went through really quick because of the All Hands – first the preparations, then the actual week in San Francisco, and then the next one recovering from jetlag, and another catching up on emails and stuff.
I know the World Cup in Russia is closer to the end than the beginning, but given how much lag I have with some of my projects, I’m just happy I was able to post this before the final match. Waiting four years for the next World Cup would definitely not be a good call.
I’m getting back to the “tradition” of publishing monthly reposts three weeks late. This time the usual structure of the report will be a little different than the usual with a focus on the “Other” section.
It’s been a few months since I started working on the Progressive Web Apps series of articles for MDN Web Docs, it was way longer when I wanted to actually start doing that but didn’t have the time, yet the story finally have a happy ending.
Today’s blog post is less serious than the usual ones – it’s going to be about our new employee. It took me a few months to finalize this transfer, but I’m happy to announce the Enclave Games crew got bigger: we have Barbie on our side.
It seems the last few months were quite intense – either because of various events, or me finally getting back at writing. April wasn’t different from that too.
March was a busy month – I’ve finally finished writing the Progressive Web Apps articles and gave a few talks, mostly lessons learned from the js13kGames competition.
Finally, a not delayed Monthly Report. February was ok-ish given what were the plans – I haven’t worked on any of the gamedev projects, but I did wrote a few articles and attended some events.
Another monthly report delayed by three weeks – I really hope I’ll catch up with the writing at some point.
New year started some time ago already, so let’s look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 – some of them crashed into a wall pretty hard.