Enclave Games Monthly Report: January 2019
Slow month with a happy ending during the last weekend – we’ve organized GameJam.js 2019 hackathon with the Polyjam crew in Warsaw for the Global Game Jam happening around the world.
Slow month with a happy ending during the last weekend – we’ve organized GameJam.js 2019 hackathon with the Polyjam crew in Warsaw for the Global Game Jam happening around the world.
Another year running Enclave Games have passed, so let’s do the usual summary of the last twelve months and highlight entirely missed predictions from the previous one.
Last month of 2018 was rather quiet, as you’d expect – not much had happened in the first half, and the second was taken over by Christmas.
Not much has happened in November – there was a lot of maintenance and small tasks here and there, but noting solid enough to make it big this report.
Monthly Report for October is published a few days after the September one in an attempt to get back to writing and publishing blog posts on time.
You know the saying that the grass is greener on the other side of the wall? We often envy something we don’t have while not acknowledging things we already achieved and taking them for granted. Others may have what we seek, but are tired of things we are looking for.
September was so extremely busy that its report is published at the beginning of November – I don’t think I had such a delay before, ever.
This month’s report will be similar to the one from June – I had a longer trip, then returned and gave WebVR talk in Warsaw, while doing js13kGames preparations.
I prefer to not come back to Wizard Quest as I literally hate that game, but when it was stolen and then sold cheap I had to do something about it.
June went through really quick because of the All Hands – first the preparations, then the actual week in San Francisco, and then the next one recovering from jetlag, and another catching up on emails and stuff.