Monthly report for January is here, although way later than it should be – check out what happened during that month.
I’ve teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
The year 2016 is already over, so let’s see how it went. Was it bad? Better than 2015? Good? See for yourself.
As you can imagine in December I wasn’t too active because of the inevitable Christmas time – I mostly focused on answering emails to not be swamped by them too much.
In my Gamasutra article I hate Wizard Quest I’ve mentioned I’ll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.
I was able to start something I wanted to do for the past couple of years already – Gamedev.js workshops, so November can definitely be considered a good month.
I’ve spent most of October writing blog posts documenting September activities (be sure to check September’s Report), and mostly just catching up on emails and projects.
September was a busy month, even more busy than August – you can tell by looking at how many posts were published between those two reports: exactly six.
I wrote a guest blog post for the JS Kongress conference (where I’ll be running a workshop on how to build HTML5 games with Phaser) about the current state of HTML5 game development in 2016, or at least my point of view on the given topic.