Enclave Games Monthly Report: February 2017

25th March 2017 - 23:15

February was a little bit crazy – we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn’t work.

Enclave Games Monthly Report: January 2017

23rd February 2017 - 19:32

Monthly report for January is here, although way later than it should be – check out what happened during that month.

BLUR launch jam has started

3rd February 2017 - 17:43

I’ve teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.

Enclave Games in 2016, and plans for 2017

11th January 2017 - 15:03

The year 2016 is already over, so let’s see how it went. Was it bad? Better than 2015? Good? See for yourself.

Enclave Games Monthly Report: December 2016

9th January 2017 - 16:12

As you can imagine in December I wasn’t too active because of the inevitable Christmas time – I mostly focused on answering emails to not be swamped by them too much.

Wizard Quest updated and secured

5th January 2017 - 22:26

In my Gamasutra article I hate Wizard Quest I’ve mentioned I’ll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.

Enclave Games Monthly Report: November 2016

19th December 2016 - 16:11

I was able to start something I wanted to do for the past couple of years already – Gamedev.js workshops, so November can definitely be considered a good month.

Enclave Games Monthly Report: October 2016

3rd November 2016 - 17:02

I’ve spent most of October writing blog posts documenting September activities (be sure to check September’s Report), and mostly just catching up on emails and projects.

Enclave Games Monthly Report: September 2016

24th October 2016 - 15:09

September was a busy month, even more busy than August – you can tell by looking at how many posts were published between those two reports: exactly six.

Scooby-Doo promo game made with Phaser

22nd October 2016 - 16:28

I did a quick gamedev project for The Digitals – it was a Scooby-Do themed game that was promoting Dr. Gerard‘s new snacks.