Enclave Games Monthly Report: May 2017

15th June 2017 - 15:17

May was a busy month for all kinds of Gamedev.js events in Warsaw – from a workshop, through hackathon, to a special edition of the meetup.

Enclave Games Monthly Report: April 2017

10th May 2017 - 09:41

I’ve finally made it – finished Flood Escape. There’s other stuff in this monthly report, but you can absolutely ignore it, because I really finished Flood Escape this time.

Sick Game Jam – the making of Flood Escape

5th May 2017 - 17:47

We really wanted to participate in the Global Game Jam 2017 that was held in January – it was the first time with our baby girl Kasia, who was born a year ago.

Enclave Games Monthly Report: March 2017

19th April 2017 - 10:08

Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven’t counted my productive hours in March as it would be too depressing to know.

Enclave Games Monthly Report: February 2017

25th March 2017 - 23:15

February was a little bit crazy – we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn’t work.

Enclave Games Monthly Report: January 2017

23rd February 2017 - 19:32

Monthly report for January is here, although way later than it should be – check out what happened during that month.

BLUR launch jam has started

3rd February 2017 - 17:43

I’ve teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.

Enclave Games in 2016, and plans for 2017

11th January 2017 - 15:03

The year 2016 is already over, so let’s see how it went. Was it bad? Better than 2015? Good? See for yourself.

Enclave Games Monthly Report: December 2016

9th January 2017 - 16:12

As you can imagine in December I wasn’t too active because of the inevitable Christmas time – I mostly focused on answering emails to not be swamped by them too much.

Wizard Quest updated and secured

5th January 2017 - 22:26

In my Gamasutra article I hate Wizard Quest I’ve mentioned I’ll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.