Remember 97,3% of the last monthly report for June was about js13kGames? Well guess what – it’s similar this month too. The amount of preparations needed is insane for a single person, I didn’t even have the time to post anything for the past month.
Most of the time was spent on preparations for the js13kGames competition, 2017 edition. The compo starts in the middle of August, and needs a whole lot of time to make it work.
May was a busy month for all kinds of Gamedev.js events in Warsaw – from a workshop, through hackathon, to a special edition of the meetup.
I’ve finally made it – finished Flood Escape. There’s other stuff in this monthly report, but you can absolutely ignore it, because I really finished Flood Escape this time.
We really wanted to participate in the Global Game Jam 2017 that was held in January – it was the first time with our baby girl Kasia, who was born a year ago.
Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven’t counted my productive hours in March as it would be too depressing to know.
February was a little bit crazy – we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn’t work.
Monthly report for January is here, although way later than it should be – check out what happened during that month.
I’ve teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.