March was all about me trying to start learning Phaser 3 to update Enclave Phaser Template and planning Gamedev.js activities at the Warsaw IT Days. First one didn’t work well, but at least the second one went better.
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Not much to tell, given the previous report was written less than two weeks ago. After a few months of trials and tribulations I’ve managed to sort stuff on my laptop and complete a full backup, including a total reinstall of the operating system from scratch.
Slow month with a happy ending during the last weekend – we’ve organized GameJam.js 2019 hackathon with the Polyjam crew in Warsaw for the Global Game Jam happening around the world.
Last month of 2018 was rather quiet, as you’d expect – not much had happened in the first half, and the second was taken over by Christmas.
Not much has happened in November – there was a lot of maintenance and small tasks here and there, but noting solid enough to make it big this report.
Monthly Report for October is published a few days after the September one in an attempt to get back to writing and publishing blog posts on time.
September was so extremely busy that its report is published at the beginning of November – I don’t think I had such a delay before, ever.
The seventh edition of the js13kGames competition have started, and… that’s basically it for the whole month of August.
This month’s report will be similar to the one from June – I had a longer trip, then returned and gave WebVR talk in Warsaw, while doing js13kGames preparations.
June went through really quick because of the All Hands – first the preparations, then the actual week in San Francisco, and then the next one recovering from jetlag, and another catching up on emails and stuff.