Posts

js13kGames 2016 has started!

13th August 2016, 20:40 in js13kGames

It’s the fifth edition of the yearly, month-long online competition for HTML5 game developers, and I hope it will keep the tradition of being bigger and better than the previous ones.

Enclave Games Monthly Report: July 2016

1st August 2016, 16:29 in Enclave Games

July was mostly spent on preparing the js13kGames competition – sending hundreds of emails, acquiring sponsors, judges and prizes.

One Game a Month 2016 – half a year status check

11th July 2016, 14:54 in Enclave Games

I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let’s see how it worked so far.

Enclave Games Monthly Report: June 2016

4th July 2016, 16:30 in Enclave Games

Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.

I hate Wizard Quest

30th June 2016, 13:37 in Enclave Games

I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain – here’s the story.

Mozilla Work Week in London

29th June 2016, 16:07 in Events

It was the first Mozilla Work Week happening outside of the USA, and it was in Europe – London, England to be exact. Interestingly enough it took place a week before BREXIT.

Enclave Games Monthly Report: May 2016

3rd June 2016, 16:30 in Enclave Games

May was a relatively positive month even though I wasn’t able to finish any new game. I did a little bit of coding, writing and conference attending.

Captain Rogers: Battle at Andromeda demo is here

30th May 2016, 17:03 in Enclave Games

Originally planned for March, the new installment of the brave Captain Rogers in the form of a playable demo is finally here – better late than never.

Enclave Games Monthly Report: April 2016

13th May 2016, 20:13 in Enclave Games

It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She’s young, but I know she’ll be a great addition in the future.

Ludum Dare #35 with a twist – the making of Shape Attack

21st April 2016, 21:08 in Enclave Games

As you probably noticed I’m trying to keep up building at least one game per month this year. It’s not that easy, but the game jams can help achieve the goal – that’s why I’ve decided to take part in Ludum Dare #35 last weekend.