Two weeks ago, on Tuesday November 19th, we’ve gathered for the 14th edition of the Gamedev.js Warsaw meetup – it was hosted in the same building as the previous one (Warsaw #13 was all about js13kGames), but in the different place – a floor below of the WeWork spaces.
Back in August I was accepted to the first edition of the Season of Docs – Google’s program to connect open source software with technical writers. I was set to write a hyper-casual game tutorial built in GDevelop engine.
This month’s report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.
I was lucky enough to be asked by Loup Design handling the Grant for the Web fund for Coil to showcase Web Monetized games at the Mozilla Festival‘s arcade booth – we were showing both Enclave Games creations and js13kGames entries from the Web Monetization category, and tossed in a WebXR game as it’s always fun to play VR games at such events.
Who would’ve thought I’ll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?
September was another busy month full of js13kGames, but I managed to squeeze in finishing the NSHex Counter app, and visit Bielsko-Biała and Amsterdam in the meantime, both for the first time in my life.
I’m lucky enough to be part of the Mozilla Tech Speakers program since the very beginning and it’s great to see how it grew over the years, and that there are so many super smart and talented people around the world participating. This year’s opportunity to meet some of them in person happened in Amsterdam this past weekend, on September 28-29th 2019.
It looks like the W3C workshop about Web games in Seattle was crucial for the future of Enclave Games – we’re going to invest our time and efforts into exploring Web Monetization opportunities with Coil.