I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain – here’s the story.
It was the first Mozilla Work Week happening outside of the USA, and it was in Europe – London, England to be exact. Interestingly enough it took place a week before BREXIT.
May was a relatively positive month even though I wasn’t able to finish any new game. I did a little bit of coding, writing and conference attending.
Originally planned for March, the new installment of the brave Captain Rogers in the form of a playable demo is finally here – better late than never.
It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She’s young, but I know she’ll be a great addition in the future.
As you probably noticed I’m trying to keep up building at least one game per month this year. It’s not that easy, but the game jams can help achieve the goal – that’s why I’ve decided to take part in Ludum Dare #35 last weekend.
March 20th 2016 was the release date of my biggest project yet – Kasia Mazur. All she’s interested in right now is crying, sleeping and pooping, but in the near future she’ll be our Creative Director, Event Coordinator and probably also a QA Tester in the Enclave Games family.
February report was greatly delated because I wanted to finish Wizard Quest first and consider it the February’s One Game A Month completed entry, but I failed.
We’ve decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 – you have more than two weeks left to send in your game.