As you probably noticed I’m trying to keep up building at least one game per month this year. It’s not that easy, but the game jams can help achieve the goal – that’s why I’ve decided to take part in Ludum Dare #35 last weekend.
March 20th 2016 was the release date of my biggest project yet – Kasia Mazur. All she’s interested in right now is crying, sleeping and pooping, but in the near future she’ll be our Creative Director, Event Coordinator and probably also a QA Tester in the Enclave Games family.
February report was greatly delated because I wanted to finish Wizard Quest first and consider it the February’s One Game A Month completed entry, but I failed.
We’ve decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 – you have more than two weeks left to send in your game.
There’s a game development competition I’m (co-)organizing and it’s not js13kGames. The AirConsole team wanted to get involved in the HTML5 gamedev community and I’m helping them with that.
I’ve worked on a TV game, traveled to Singapore and wrote an article for MDN Games – January was a good month.
The past 2015 year was moderately good for me and for Enclave Games. Check out the article if you’re interested in what happened over the last 12 months and what are the plans for the future.
I participated in Global Game Jam 2016 happening last weekend and this is the first time that I can actually say it was a good one as I was able to finish the game – even the smallest one. Here’s how the Ritual Duel was created.